![]() ![]() ![]() Vaishnavi presented the results at the World Congress on ADHD earlier this year, and is submitting a paper for publication in a peer-reviewed journal. The study was conducted in cooperation with Sandeep Vaishnavi, a neuropsychiatrist at Duke University and director of the neuropsychiatric clinic at Carolina Partners in Mental Healthcare. They also used a computerized assessment called the Quotient ADHD system to provide objective data regarding the kids’ micromovements and cognitive performance. The researchers first measured results by the Connors behavior rating scale, a commonly used ADHD assessment that the kids’ parents filled out before and after the 10-week treatment period. After 10 weeks, the kids who played the game had significantly better scores on assessments of their attention, hyperactivity, and impulsivity. One group continued their normal treatment of medication and therapy, while the second group continued normal treatment and also played a NeuroPlus game three times per week while wearing the Muse headset. In the pilot study of the NeuroPlus tech, 60 kids with ADHD were randomly divided into two groups. But the user’s neural activity also brings an element of control: In a dragon-racing game, for example, a brain signal associated with focus and concentration speeds up the player’s avatar. To play one of the NeuroPlus games, a user controls some of the action via standard touchscreen commands on a phone or tablet. Stauch says the company already has a working prototype of the headset, and just launched a Kickstarter campaign to raise funds for manufacturing. The new Muse headband, which reads your brainwaves, could. The pilot study was conducted using an EEG-reading headset that’s already on the market (the Muse headband), but NeuroPlus has developed its own headset for sale with its finished system. Tech Computing High-tech headband reads your mind Controlling things with touch, voice and gestures might one day be old-fashioned. “We don’t want to be a fly-by-night company selling snake oil.” “We did this study because we’re an evidence-based company,” he says. But NeuroPlus CEO Jake Stauch says his company is different. One market leader, Luminosity, was fined in 2016 for making misleading marketing claims, and scientists have conducted studies showing that its cognitive-improvement games don’t work. In a pilot study, kids with ADHD showed better focus and attention after 10 weeks of playing the games while wearing a brain-sensing headset.īrain-training games have gotten a bad reputation recently. But the startup NeuroPlus hopes to convince people that its brain-controlled games can actually improve ADHD symptoms in kids. Some people unfairly blame video games for the seeming proliferation of kids today with attention deficit hyperactivity disorder ( ADHD). ![]()
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